Monday, February 27, 2012

Lynda.com

What's Cool
- Nikki

What's Not Cool
Lynda.com's interface limits its adaptability to new learning opportunities that may have otherwise been seized in a classroom. Rosen writes, "Technology cannot and never should replace curriculum or content. The curriculum should drive the technology use, rather than allowing the technology to dictate the curriculum" (Rosen 214). Lynda.com's technology definitely limits it's effectiveness to learn material quickly and completely. The training videos are numbered into consecutive chapters. Also, videos by nature are linear forms of communication. This linear sequence of administering information can put a hold on spontaneous questions that will arrise about other facets of the particular software one was learning. (For instance, you may not know why you are unable to select something by simply clicking on it.) When questions do arrise, finding the solution soon is key to connecting the material for memory. I suppose someone could search for their answers by simply glancing the various chapter titles, but in many events, the user will not know what what the particular keywords are for their specific troubleshoot. Rosen continues to write that, "Learning environments should allow for teachers to interrupt students, for students to interrupt other students, even for students to interrups teachers when appropriate."

You cannot merely watch the videos to learn the material. Nicholas Carr draws on Eric Kandel, a Nobel Prize winning neuropsychiatrist, for insight into the process of memory. "For memory to persist, ... the incoming information must be thouroughly and deeply processed. This is accomplished by attending to the information and associating its meaning fully and systematically with knowledge already in well established memory." (Carr 193) Therefore, you cannot expect to retain the software tools learned from Lynda.com in your memory, unless you are able to connect it with previous experience and are able to understand its applications.

The videos are very long, and many users do feel very bored while watching multiple videos that each could be as lengthy as ten minutes. Rosen writes "[Online courses] are too static of an environment for an entire course" because of the lack of socialization and the lack of multiple learning modalities (Rosen 220). Being trapped in headphones and listening to a monotonous voice speak for extended periods of time can be very uninteresting. Distractions (especially social ones that this technology isolates us from) will creep in and cause for interrupted learning. Perhaps Lynda could use more immediate positive reinforcement and interaction, like that of playing a video game. In the books, Rewired and Rethinking Education, both agree that online courses could have a lot to learn from video games (Rosen 49) (Collins & Halverson 84) . While Lynda.com does allow you to download exercise files to work along the training video, this service comes at an additional cost. Even if you use the exercise files, being forced to stop what you are thinking to repause and replay the videos over and over again is not the ideal way operate a web browser which will inhibit the seamless learning workflow that educational environments strive for.

- Steven

Monday, February 20, 2012

The Cloud: Pros and Cons

Check out our class presentation on the Cloud....

Here's what's cool...

Summing up, the cloud allows for a simpler experience for the user. Its convenience presents users with the ability to upload their emails, pictures, and other important files onto the cloud. Cloud computing is cost-effective for both users and companies. Users need only buy a simple computer terminal, as a sophisticated look and hard drive are unnecessary; the cloud provides a standard level of performance to everyone. Therefore, social competition and materialism are reduced among people. Cloud computing is also cost-effective for companies because they can easily save all of their files in a safe location and do not have to worry about paying for hardware for every new computer. The streamlined hardware that the cloud provides runs better and has fewer problems, allowing the computers, their users, and ultimately the company to work more efficiently.
The idea of reduced materialism, along with easy usage, provides mental relief for users. This mental relief can reduce stress and allow for unabated mental growth and development. The wealth of information provided by the cloud makes us more efficient thinkers and data miners. Information floating around in our brains no longer bogs us down; we can resource the cloud whenever data is needed.

And what's not cool...

In summary, the Cloud comes with about as many negatives as it does positives. Because of it's appeal for being user friendly, many of it's users are those who do not know as much about technology. Due to that, safety and privacy can become an issue. By putting all of one's important information, pictures, and private things on to a backup site, he or she is running the risk of having that information hacked or exposed to the public. Furthermore, even tech-savvy users are not safe from hackers. Secondly, as the world turns paperless, especially with help from the Cloud, businesses such as libraries and IT labs will suffer from hurt business. Third, Cloud makes people's lives much less private. The Cloud is just the stepladder to make the world more dependent on technology. People will have the tendency to re-route their days to stay connected to in the internet to back-up their latest pictures and documents to their Cloud.
Regarding human development, the Cloud will hurt children's recognition of property owning. If data and pictures are always saved to a cloud and not tangibly owned, children will have a hard time understanding ownership as their brain's develop. Secondly, as society become more reliant on digital means to back up their information and lives, the necessity for memory will not be as strong. Since our brains have plasticity, we need to keep our brains adapting and growing in a more analytical, stronger way. The Cloud will digress that growth by aiding users in memory loss and reliance on technology.

Here's the link to follow along with our Prezi!







Saturday, February 18, 2012

Human Development: The Peel


Please see our presentation on The Peel in the video below.



Text Material, explained:

The Good

"Perhaps the most ubiquitous technology in children's lives today are mobile devices--tools such as cell phones . . . Research has shown convincingly that students thrive when curricula incorporate mobile learning devices"
- Larry D. Rosen, Ph.D. from Rewired, Chapter 9: Rewiring Education

According to Rosen, children understand mobile technology very well. Depending on the age of a child, most children do not understand the concept of numbers very well. It is much easier for a child to recognize a picture of their favorite TV series, than to try to remember the number of the channel and how it corresponds to the show he or she wants to watch. So by using a cell phone coupled with The Peel's technology, children could more easily watch what they want to watch, with their parent's consent.
 - Jared

The Bad

"Young children often respond to the unrealistic quality of television in very real ways."
- Rosen,  Rewired, Chapter 7: Media Literacy among 21st Century Kids

Research has shown that children think that what they see on television is an accurate representation of reality. For example, children who watch Batman probably think that they can have Batman's abilities, which can be dangerous on the playground. Due to The Peel's ability to pull up different shows and visually consolidate them into one app makes it easier for children to discover shows that their parents may not approve of, especially violent shows.
- Dieu


Friday, February 17, 2012

cellCONTROL- Not Cool

To view our overall Prezi presentation on cellCONTROL, please follow this link: http://prezi.com/w84jljyvlk03/copy-of-cell.

Scosche's cellCONTROL is expensive ($130), likely to be ineffective, and only increases our reliance on technology. If we turn to this technology to solve our problem of using technology while driving, what message are we sending to our posterity? As Nicholas Carr discusses in his book, The Shallows, children and teenagers are already growing up with a nagging compulsion to check email, texts, and other cell phone notifications. When we turn to new technology to curb our technology use, it shows our lack of self-control. Do we not have the capacity to put down our cell phones for a fifteen minute drive to the office or school? And if we can't trust ourselves, then how can we expect to trust children or teenagers not to do the same thing? We should think of a better solution than to put our trust in yet another technology. We should put down the cell phone. Yes, it may take some work and retraining our brains, but it is worth it to drive safely. Let's put down the cell phone without this expensive, unnecessary technology.

Thursday, February 16, 2012

Proton Ion Sequencer- Not Cool

The Proton Ion Sequencer is a machine that uses new semi conductor technology to turn genetic sequencing from a process that was expensive and took weeks into one that is cheap and takes less than day to do. It can sequence the genome of any organism and has already been extensively used. It sounds great but is it really?

The first problem is that there are hidden costs associated with it. It does cost $1000 for the initial sequencing but should something worrisome show up you then have to pay for a specialist or genetic counseling, of which the latter may cost around $150 per hour. Other cost may include treatment for whatever is found.

Another problem is privacy. One's genetic code is a large amount of personal data that has been made easier to access. s of now, there aren't any real problems. But seeing as it is so personal and virtually unchangeable, genetic codes may become an identification system in the future and thus this opens up a way for identity theft. It also allows for someone to infer your medical history and future if they have the right additional information. For anyone other than a doctor, this may not be a good thing.

The next point is one that has followed society through each major science and social achievement, discrimination. The first think you think is old fashion racism and that is an issue. With this technology becoming cheaper, more people will be able to use it. Some will use minor variations to perpetuate ideals of superiority. Imagine if this technology appeared amidst the Holocaust, what Nazi propaganda would hit the streets about genetic and racial superiority?
Another discrimination is a more professional types and could come from two places. The first is the insurance company. When this technology began rolling out many states had to pass laws specifying how insurance companies can use it. Those laws vary state to state and some still offer loop holes. The Proton Ion sequencer may require for more unified standards and practices from insurance companies regarding coverage and predisposition to diseases. The second place you'll find it is at work. Some jobs require certain skills, as we all know. Skills you can gain, earn and control. If you are denied a job then you likely need to gain the skills or experience and very well can. However, what if you got turned away for a job for something you cannot control, something your born with? A easily accessed genetic code will allow for employers to turn you away if you have a predisposition for something that may hinder your work or cause them to need to pay more if they hired you. One's genes do no always mean one is destined for something, the environment plays a big part too. The genetics just say what can or is likely to happen, not what will. So you'd basically be turned down on a "what if?" scenario.

The last point is plain ignorance to the technology. Many people don't understand it yet and have to have it explained to them (hence the genetic counseling). Some doctors aren't qualified to explain it themselves, leaving room for misinterpretations. If a woman finds out she does not genetically have a predisposition to get breast cancer then she may fore go mammograms when in actuality her chances of getting  breast cancer only dropped by about 10-15%. Before this becomes widely available, professionals and the public in general should be educated to interpret the results correctly or else the Proton Ion Sequencer may do more harm than good.

Tuesday, February 14, 2012

Wolfram|Alpha and it's impact on education.

So, first things first. Watch this video.



We were astounded by what Wolfram had said here. Especially because he's totally right. But, instead of reading about it, which Carr tells us our age is no longer capable of doing efficiently, we also made a video describing our take on it.



Also, here is a link to the site. Have fun!

Monday, February 6, 2012

Second Set

I'll try to move all the first set of blog entries to a "page." 

Remember, link all your work carefully and accurately to your text materials. According to my records, the next reviews will be:

Peel (Jared +, Dieu -)
The Cloud (Tyler +, Claire -)
Rock Prodigy (Joshua+, Wen-)
Proton Ion Sequencing (James+, Jennifer-)
Smart Cap (Anna +, Minhtrang Do-))
Lynda.com (Steven+, Nikki-)
Wolfram Alpha (Mitchell +, Amanda -)
Cellcontrol (Jocelyn, Kristina)
Instagram (Elaina+, Minhtrang-)
Google Wallet (Louis-, Andrew+)

Sunday, February 5, 2012

SmartGlass

SmartGlass





The Technology:










SmartGlass is electrically switchable glass that is able to change its light transmission properties when voltage is applied. There are several uses of this technology. One of the applications would allow you "fog" or "frost" out a glass plane or window, changing the window from open and public to closed and private. Another application of SmartGlass is the SmartWindow by Samsung, a window that is not only a window, but can also be a computer or television when you might want it. Either using natural daylight or electronic illumination, the window has a touch-screen display similar to a SmartPhone and allows the user to browse the web, check the weather, watch tele, etc. To the outside, the window is a mirror. An interesting feature of the technology is the virtual set of blinds that the user can adjust for brightness.


Whats Cool

This technology is practical, pretty, and power-conserving. You can now use any window alternately as a computer and a television. Streamlined glass replaces comparatively bulky computer and television monitors. In the daytime, the sun provides the screen’s
illumination, thus cutting down power use.

Have you ever wished you were elsewhere? The SmartWindow, installed as the passenger’s window of your car, will bring you there. You can bring up the fleeting scenes of Barcelona’s busy main street, La Rambla, or a bumpy road in Cairo, right outside your window while driving down Perkins Road in Baton Rouge.

This technology represents another step closer to ubiquitous virtual reality. Instead of looking through windows at the scenery outside, we are going to be looking at the window itself to provide us with scenery of our choosing.

- Nikki


What's Not Cool

Having network access in essential parts of the home or office will likely continue the usability issues we already experience with our internet technologies today. Spam and viruses are all too common, and the SmartWindow is more opportunity for ads and propaganda to seep into our everyday life. The SmartWindow seems simliar to the telescreen in the book 1984, that continually broadcasted propaganda. The digital world brings a complexity of life that many find undesirable. The opportunities for social interaction become all too more of a distraction. Sherry Turkle, MIT professor of Social Studies of Science and Technology and author of Alone Together, believes that essential conversations have been lost to the social network. Having SmartWindows around will likely further increase the amount of time spent social networking, exaggerating the effects of having a digital social life.

With the digital age, the gap is wide and growing between people who know how to use the technologies, and the people who make them. Therefore, there are unknown implications of relying on technology to perform normal daily functions like closing your blinds. Who will fix it when it goes broken? Many people will know how to install blinds, however they will not how to fix their broken virtual blinds. People against this technology may argue that there
is something very natural about interacting with the 3D world without the use of a digital interface. The blinds and other features are simulations of reality, and some may see a SmartWindow as an extraneous, faux filter, rather than a tool.

It's purpose is questionable. We want a window, yet we get a computer. Are we looking out into the world, or into a digital interface? Why do we have windows in homes and buildings? The applications of SmartGlass are ones that need careful consideration. SmartGlass may not belong in a car for obvious safety reasons.

This technology is very expensive and still in very early phases of mass-production, but can expect to see it used more in the future. However, once SmartGlass is common, they may be able to attach a film to preexisting glass planes in order to cut down the total cost of the glass once it hits the mainstream market, increasing the availability.

- Steven

Saturday, February 4, 2012

The Ups and Downs of the Playstation Vita

The Playstation Vita represents the next generation of portable gaming.  Already on the market in Japan, this game system will hit the American market on February 22.  This revolutionary product features dual analog sticks, front and rear cameras, a high-resolution screen, a quad core processor, and is touch sensitive on both the screen, and a rear panel. 
            Having two analog sticks pleases the Playstation fans because it allows for game play similar to that on the home console, which improves the quality of first-person shooter gameplay.  However, being a Nintendo fan myself, I prefer the camera’s point of view to adjust automatically so that I only need one analog stick to control the character’s movement. 
            The front and rear cameras allow for augmented reality gaming.  Needless to say, this is a mind-blowing development in the world of entertainment. To see why it's so cool, check out the youtube video below.



           Augmented reality games allow the player to manipulate the world around them through the game, essentially morphing the real world into a digital, playable platform.  However, the cameras do not record at a very high resolution in comparison with cameras of similar sizes on portable, multi-purpose devices.  This is especially disappointing because the Vita is manufactured by Sony, a company that also makes professional-grade cameras.
            In most reviews, users find the rear touch pad to be instinctively easy to use, despite not being able to see where your fingers land.  The front touch screen is bright, clear, and sensitive.  Nothing less should be expected from a Playstation product, because their selling point from the beginning has been superior graphics.  The Vita delivers on this front. 
            The graphics do come at an underestimated cost, however. Now that games are becoming more life-like, they are becoming more immersive. This can be both a good and bad thing depending on a game’s audience. There is substantial research, which shows that violent games resonate with children more than with an audience mature enough to understand that the world in a game is not the same as the real one. Better graphics and more violent games are not a problem unique to the Vita, but there isn’t much that Sony or anyone else is doing to inhibit children from playing games outside of their age recommendation.

            After demoing the Vita myself in a GameStop, I can attest that it feels light, but substantial enough to not seem terribly fragile.  However, the analog sticks are too far apart to be comfortable on the thumbs.  This is an understandable drawback because to have them closer together would sacrifice some of the ever-popular, giant screen.

            The starting price is $250, not cheap, but not unreasonable either… until you look closer.  It is more expensive than its Nintendo brand counterpart, the 3DS.  Also, the memory cards are proprietary, meaning that only Vita memory cards can be used on the Vita, and they can be used for no other purpose.  This is an annoying and expensive inconvenience to consumers.   Another expensive addition to this device is portable Internet, which is locked into AT&T if you choose to have it.
            Another awesome aspect to this new gaming device is the continuity it will provide to the gaming experience.  If Playstation follows through on what they have promised, a gamer can be playing a game like Madden (football) on their PS3 at home, pause, save, and resume from that checkpoint on their Vita from anywhere. 
As with any product, the Playstation Vita has its upsides and downsides.  Overall, this product will have a positive impact on furthering the technology of the entertainment industry.  The social implications are another issue entirely. Perhaps providing a more immersive gaming experience will prevent children from forming real-world social connections.  Alternatively, using Playstation’s own social network, Near, could connect gamers in new ways that would not be possible without this technology. 

Co-written by Mandy and Mitchell.
Prezi presentation available here:





Friday, February 3, 2012

What's Not Cool about the SpareOne cell phone

      The Spare One, like every other product, has its drawbacks. The cell phone claims to have a fifteen year battery life, but that number is actually very relative. Fifteen years only describes the shelf life of the battery, but does not take into account the usage. The battery life of the phone while being used is only ten hours. Also, the company only claims fifteen years if you are using a specific battery, the Energizer ultimate lithium battery. 

      According to Danah Boyd, our ever-present messaging systems and devices mean that we “never really have to disconnect.” (The Shallows, page 86). Thanks to the Spare One, even in emergencies where there is no power or electricity, we don’t have to disconnect. The fact that there is a market open for these “emergency cell phones” shows that our society is becoming extremely dependent on technology. In past time periods, when there was some emergency, one could always go to neighbors for help with a problem. Now, since our community is communicating more and more through technology, and less and less in person, emergency situations in which technology have failed have become more of a problem. 

     Also, you need a cell phone plan for the phone to work. For most people, that only entails placing your current SIM card to the Spare One, but to other people, it could be more difficult and even expensive to create a cell phone plan. Another drawback is that the Spare One sacrifices a display on the device for battery life. The lack of a screen makes calling difficult. Also, there is no way to save contact lists, and many people don’t memorize phone numbers anymore because we don’t have to. 

      The Spare One is $50.00. That is a lot for a backup cell phone that you may never get a chance to use. The Spare One is definitely not a perfect product. It is very good at what it does, but for many people, it will not justify the cost of the product.

New Technologies - What's Cool about the SpareOne phone

Scheduled for release in March 2012, the SpareOne phone, made by Powerskin, is a mobile device that runs on a single AA lithium battery. The phone comes equipped with an Energizer Lithium 91 battery, a battery that doesn't degrade when it's not being used. That single battery allows the phone to have a shelf-life of up to 15 years and 10 hours of talk time. It’s an affordable phone at $49.99. It has no screen and can only do one thing: make phone calls.

With moderm smartphones boasting specs like 5” screens and super AMOLED resolutions, the SpareOne phone may seem like a backward step advances in the mobile phone industry. However, the SpareOne was not made to be like a smart phone. It was made to be your phone's backup. 

We live in a world that is extremely dependent on mobile devices for communication. As Turkle puts it in Alone Together: Why We Expect More from Technology and Less from Each Other, "Compassion is due to those of us--and there are many of us--who are so dependent on our devices that we cannot sit still for a funeral service or a lecture or a play." Our cellular devices are the primary tools that we use for everyday life nowadays, so it has become necessary to have some sort of backup for when your tool’s battery life gets drained from all the texting, calling, gaming, and web surfing. What do you do if the power goes out, your phone is dead, and there is no workable outlet? What do you do when your car breaks down in the middle of a deserted high way, and your phone is dead? Or if your phone is lost or stolen? A backup—just in case situations like this happen—might be needed.

The SpareOne phone’s primary use is for emergency situations. If a natural disaster occurs and assistance is needed, it might be smart to have a SpareOne phone lying around your house or in your car. And it doesn't need a SIM card to make emergency calls. Its long shelf-life means that you can put it in storage and know that it’s there for you when you need it. At only fifty dollars a phone, you can keep one in your car and in your home. It’s a good phone to have—just in case. 


Wednesday, February 1, 2012

What's Cool about StumbleUpon


                StumbleUpon- Pro

                StumbleUpon is a website that caters to the user.  It allows you to choose topics and takes random pages from the internet about those topics and shows them to you after which point you can like it, saving it your profile, or dislike it, preventing the page from being shown again. Over time, it learns more of what you like, giving you the best content in your selected categories. In a sense, it makes the internet your own. StumbleUpon organizes the internet in a way that allows you to discover what you might never know otherwise and eliminate the things you never wish to think about. It is also good for the mind. In Nicholas Carr’s The Shallows (2010), he states that the brain craves stimulus and that the internet provides it in a way that causes activity in all areas of the brain, so much so that it can be a mental exercise for the elderly. It also can provide too much for our brains to handle by receiving too many sources of stimuli at once, “the Net seizes our attention only to scatter it”(page 118). StumbleUpon can appeal to both, by giving a nearly endless amount of content to keep the brain busy and stimulated but by narrowing it down to topics you enjoy and know it lessens the total amount of stimuli and eases into new stimuli.
To use Carr’s analogy, if we imagine the transfer of working memory into long term memory as filling a bathtub then the internet equates to “many information faucets, all going full blast” while a book is transferring information “thimbleful by thimbleful.”(pages 124-125) StumbleUpon essentially is the plumber who takes some of the faucets out and reduces the water flow to more your liking, allowing for deeper concentration than the internet initially provides by easing that cognitive load into something much more manageable. It also helps build communities of like minded people by bringing you and others to the content enjoyed.
 In the digital age, the way we learn and develop is changing thanks to the internet. Like many before us, we are in the twilight of a new age as the old ways of learning start to fade and the digital age begins to rise. StumbleUpon is the perfect site for our time of transition, allowing for better browsing of the internet for the minds of all generations.

What's NOT cool about StumbleUpon


StumbleUpon is a site that lets you rate pages, choose the type of content you want to see, and then suggests other similar pages for you. You can also use a friend’s StumbleUpon account to surf through their preferences. In a way, it’s TiVo 2.0, helping make the vast stretches of the internet easier to digest by telling you what you like. This method of maintaining pre-established interests is detrimental to personal growth and discovery, since users are continually exposed to the same division of information. This allows the account holder to simply stay in their comfortable “box” of interests and never branch out into new, exciting, potentially enlightening information. If someone wants to spend the whole day reading articles about a political issue, StumbleUpon will provide an endless supply of articles with a similar skew that the reader had previously preferred. There is nothing mentally stimulating or challenging about finding information in this way, seeing as the finder isn’t even doing the finding himself. In turn, the mind cannot create new and creative connections to information, since all the information provided is already intertwined for the reader. 
Easily accessed and connected information like this has a significant consequence: reduced memory. As stated in The Shallows by Nicholas Carr (2010), the internet has taken over as our new memory. There isn’t a need to remember details of an issue, or anything for that matter, when it can easily be retrieved online with negligible effort (pg. 180-184). The mind now forgets much more quickly than in the era before websites like StumbleUpon, which is certainly not a positive side effect.  All in all, this website is simply a tool for laziness and unimaginative discovery.