Monday, April 8, 2013

Yoga Balls

So I investigated the Pros and Cons of using Yoga Balls in a classroom setting. From my perspective, the pros outweigh the cons. The use of yoga balls exercises the core muscles, which with repeated use can improve posture. With the core engaged, the body's blood flow increases and allows more oxygen to get to the brain, increasing alertness and concentration. Research also suggests that the younger generation work better when multitasking, so the yoga ball may help in this way as well. Another detail is the cost effectiveness of yoga balls. A yoga ball costs a quarter of what a typical school chair would. 

Some fear that introducing yoga balls will be a distraction to the students, because of mischievous children bouncy and rolling the balls while they should be learning. It has the possibility of a lot of sounds and distractions, as well as possible injuries that may be caused by misuse. Another problem that is encountered in schools is the wastefulness. Why should chairs be replaced by yoga balls if the chairs are still usable?

Rosen would encourage the use of yoga balls as a technology because it is a physical technology instead of a virtual technology like computers or the internet. Also since it is so simple but useful, it would lessen any technology anxiety or OCD someone might have. 

http://prezi.com/oaomcwwffplo/untitled-prezi/?kw=view-oaomcwwffplo&rc=ref-29436495

Follow Up: "Why Brain Games are Bogus"

Since we discussed Lumosity at length in class I thought you might be interested in this article from the New Yorker magazine, "Brain Games are Bogus." I've included a teaser below, but be sure to follow the link for an in-depth discussion of the science.

It seemed like a breakthrough, offering new approaches to education and help for people with A.D.H.D., traumatic brain injuries, and other ailments. In the years since, other, similar experiments yielded positive results, and Klingberg helped found a company, Cogmed, to commercialize the software globally. (Pearson, the British publishing juggernaut, purchased it in 2010.) Brain training has become a multi-million-dollar business, with companies like Lumosity, Jungle Memory, and CogniFit offering their own versions of neuroscience-you-can-use, and providing ambitious parents with new assignments for overworked but otherwise healthy children. The brain-training concept has made Klingberg a star, and he now enjoys a seat on an assembly that helps select the winners of the Nobel Prize in Physiology or Medicine. The field has become a staple of popular writing. Last year, the New York Times Magazine published a glowing profile of the young guns of brain training called “CAN YOU MAKE YOURSELF SMARTER?

The answer, however, now appears to be a pretty firm no—at least, not through brain training. A pair of scientists in Europe recently gathered all of the best research—twenty-three investigations of memory training by teams around the world—and employed a standard statistical technique (called meta-analysis) to settle this controversial issue. The conclusion: the games may yield improvements in the narrow task being trained, but this does not transfer to broader skills like the ability to read or do arithmetic, or to other measures of intelligence. Playing the games makes you better at the games, in other words, but not at anything anyone might care about in real life.