Monday, April 8, 2013

Follow Up: "Why Brain Games are Bogus"

Since we discussed Lumosity at length in class I thought you might be interested in this article from the New Yorker magazine, "Brain Games are Bogus." I've included a teaser below, but be sure to follow the link for an in-depth discussion of the science.

It seemed like a breakthrough, offering new approaches to education and help for people with A.D.H.D., traumatic brain injuries, and other ailments. In the years since, other, similar experiments yielded positive results, and Klingberg helped found a company, Cogmed, to commercialize the software globally. (Pearson, the British publishing juggernaut, purchased it in 2010.) Brain training has become a multi-million-dollar business, with companies like Lumosity, Jungle Memory, and CogniFit offering their own versions of neuroscience-you-can-use, and providing ambitious parents with new assignments for overworked but otherwise healthy children. The brain-training concept has made Klingberg a star, and he now enjoys a seat on an assembly that helps select the winners of the Nobel Prize in Physiology or Medicine. The field has become a staple of popular writing. Last year, the New York Times Magazine published a glowing profile of the young guns of brain training called “CAN YOU MAKE YOURSELF SMARTER?

The answer, however, now appears to be a pretty firm no—at least, not through brain training. A pair of scientists in Europe recently gathered all of the best research—twenty-three investigations of memory training by teams around the world—and employed a standard statistical technique (called meta-analysis) to settle this controversial issue. The conclusion: the games may yield improvements in the narrow task being trained, but this does not transfer to broader skills like the ability to read or do arithmetic, or to other measures of intelligence. Playing the games makes you better at the games, in other words, but not at anything anyone might care about in real life.

4 comments:

  1. Thank you for posting this Hayden. I think this is a great point and the article was very interesting. I believe Carr would agree with this idea that the technology is not making us smarter. The first few chapters of Carr's book cites many instances of brilliant people who believe technology has changed their brains dramatically, and many of them are not sure they enjoy their "new" brains. Just from your opinions in class I can tell that you value a simpler life without being "tethered" (as Turkle would say) to a device at all times. I myself think some of the most enjoyable moments do not involve any kind of technology. An important point in the article is that the already healthy children are being given these devices to make them smarter, but I think many of us would agree real life experiences would help them learn more effectively.

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  2. I thought the "filedrawer effect", discussed in this article was an interesting tangent. When some scientists find nothing, they tend not to publish their papers, and this leads to an inflation of even mild results. If this could be somehow tied in with a more technological topic, I think it would be quite interesting to delve into further.

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  3. While it may not increase the intelligence of the user, is it really bad to play games that exercise our brains? I don't thing the companies should continue advertising these as brain building exercises, but I think it is still better than sitting in front of a television like a zombie. You have to use some problem solving skills and are their number games any different that the number drills we did in elementary school to help us learn the multiplication table.

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  4. Well, actually a new study just found:

    http://www.sciencedaily.com/releases/2013/04/130415151439.htm?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+sciencedaily%2Fmind_brain+%28ScienceDaily%3A+Mind+%26+Brain+News%29

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